Thursday, December 6, 2012

Palasade Guardian 3

Palisade Guardian 3 is a First Person, fixed perspective, shooter game where you play as a soldier trying to protect a fortified position against alien aggression. To do this you utilize up to six different weapons each with their own unique strengths and weaknesses.

As you start the game you only have a simple pistol to work with but as you complete levels you unlock new and more potent options.


Each level must be completed before the next one becomes available. Levels take place in a specific location, each location being composed of four different levels.






Before you enter a level you are given the option of purchasing items with which you can enhance you ability to deal death to the alien invaders.

Items come in three basic varieties with basic and advanced versions. Much like the weapons these items are made available as you progress through the game. The items themselves are pretty self explanatory.





The action takes place from a side view as enemies approach from the left and advance on the structure your defending on the right. Your job is to destroy all the aliens before they can destroy the structure.

Different aliens require different strategies as some are strictly melee, while others utilize ranged attacks.





After combat is completed ribbons are awarded for achieving certain goals such as killing all the aliens before they can damage the structure, or killing x enemies with a single shot.

These ribbons provide bonus points which are added to the total for the level.







Points are tallied based on your ability to kill the aliens along with the bonuses garnered from the ribbons. This score is then compared to three benchmarks.

Meeting these benchmarks will garner you one to three stars, as well as a sum of money which is used to buy items/buffs, both of which can then be used to enhance you ability to deal out destruction.




 
Stars are spent in the tech tree to enhance each of the five different weapons (the starter weapon is not upgradeable), or to enhance the defenses of the Palisade. Enhancements range from increasing accuracy, ammo capacity, or damage, to altering the weapons iron sights.

Enhancements to the Palisade's defenses include hiring snipers to help with defenses to upgrading their weapons and numbers.




Overview

All in all Palisade Guardian 3 is a solid fixed perspective shooter, and worth a try if you have the time to spend. It could easily be improved by reducing the amount of grind needed to gain the money required to purchase the items/buffs which appear to be needed for the later stages but these are minor issues.

Saturday, June 2, 2012

Sands of the Coliseum


Sands of the Coliseum is an Arena style game where you play a up and coming gladiator just starting on the greeco-roman gladiatorial circuit. You start with little to nothing and then have to work your way up from the very bottom. I feel I should note before I continue that this game contains graphic violence and copious amounts of bloodshed, you have been warned.

After starting a new game you are taken to the gender selection screen. I find the choice of gender really doesn't affect the game that much with males being able to do a bit more damage from the start while females can regain more MP during battles.

Ultimately this is a matter of preference as any initial bonuses gained from gender selection are quickly made null as you level up.




After choosing gender your taken to the Avatar customization screen. From here you can name your character, the gladiatorial team they are a part of, as well as visually customize the look of the character.

The choice of clothes is kind of a moot point as the armor you equip them with will override the initial selection. Over all though since the choices here are purely cosmetic in nature it falls once more to personal preference.



Combat

After creating a character your dropped right into the games combat tutorial, a one on one battle that should be fairly straight forward. 

Battle is turn based with the speed stat of each character determining the order in which they can act. The higher the speed stat the more often a character takes their turn.

Order of attack is displayed on the right side of the screen, available options are displayed on the left.

The stats of all the battles participants are displayed on the bottom. The right hand team being your opponents, the left hand team being your own combatants.

After choosing an attack (weak, medium, or strong), or a technique (which are unlocked as you level up) you choose a body part of your opponent to attack.

Armor must be overcome before being able to attack the actual limb/body part. Body parts that take enough damage are incapacitated (incapacitating the core body or the head effectively defeats the opponent). Body parts that take enough overkill damage are severed, or disemboweled respectively.


Assuming you didn't execute all of your opponents in battle you will be given a choice. Mercy nets you more experience, while blood gets you more loot.

Following the wishes of the crowd nets you more MP level exp, otherwise it's all a mater of whether your trying to level up or gain loot to sell or use.





After choosing mercy or blood, you are taken to the loot screen. Here your exp and Mp exp are applied to each character in your team respectively. 

Loot can be viewed and by mousing over their icons. One can then either pick and choose what to loot or hit the loot all button.

All items that are not looted will be lost forever so keep that in mind before leaving the loot screen.



Map Screen

Between battles in the coliseum you are taken to the map screen. From here you have access to a slew of resources that can be used to improve your ability to deal out death in the arena. You start with access to only one city, Londinium, and unlock the other cities one by one by winning battles in the coliseums.
The options available to you here are broken into to categories. The ones in the upper right are mostly team management, with a few exceptions. The options in the Lower left however are directly affected by what city you have selected.

Team Management
The inventory screen allows you to change out the equipment for each of your gladiators. Each gladiator can have equip one helmet, two arm guards, one chest piece, and two leg guards.

Gladiators also have the option of using up to two one handed weapons, one two handed weapon, or a single one handed weapon and a shield.

Each characters stats can be viewed beneath their portrait



The skill screen allows you to allocate both stat and skill points as you level up. Upon reaching a new level each character receives three attribute points and one skill point.

Attributes each affect one part of combat, what each attribute does can be viewed by mousing over the area just to the left of the stat.

Skill points are used to unlock new skills on the skill tree, which is broken down into five categories with six different tiers. Each new tier above the first requires that you spend a certain amount of skill points in that category to unlock. Skill and attribute points can also be reset on this screen for one thousand gold allowing you to re-allocate them to better suit your needs.
The Team screen allows you to shuffle team members around, assuming you have more than three that is.

This screen also allows you to change the default row your gladiators start combat in, as well as determine whether they will be controlled manually or by the games AI.






The blacksmith is one way to acquire better gear for your gladiators. Though he requires one metal bar for each piece he makes and the actual gear he makes is generated at random.

From thirty metal bars you could just as easily end up with thirty daggers as you could any other combination of items.

The fact that the ability to acquire metal bars seems to be limited outside of the premium service of buying them for real money means that you should probably wait till your a rather high level before utilizing the blacksmith.

The Trophies screen lets you view how many goals you have reached as well as what rank you are within each of the nine cities in the game.

This screen also lists how many battles you have won and lost as well as what your overall rank is.







City Options
The Coliseum is where you battle to earn gold and experience points. Every city has one and each city's coliseum has progressively more challenging opponents.

Under the coliseum screen you have access to the multiplayer side of things and the daily bonus. Neither of which I will be covering in this review as they are both fairly straight forward in and of themselves.


 
The goals screen can also be accessed from the Coliseum. Here is listed five distinct challenges, and the rewards one can achieve by completing the corresponding challenge.

Each city's coliseum has a different set of challenges though the rewards tend to be similar, with three being gold, and two being metal bars.

It's worth noting that this is one of the only ways to acquire metal bars, the others being the daily reward (time consuming), and purchasing them with real money.

The games equipment shop is where you can sell off the equipment you can't use as well as acquire new equipment for your team.

Shop inventory is randomized and refreshes after a few battles. The quality and quantity of items available is linked to the city your in at the time. earlier cities offer less than thrilling selections while later cities hold better quality gear in greater quantities.

Items can also be equipped to your characters from this screen

The slave shop is where you can acquire teammates. Much like the equipment shop you can assign newly purchased members right to the team from this screen. 

The level and number of available gladiators is also affected by which city your in, with more advanced cities providing higher level gladiators.






Overview

All in all Sands of the Coliseum is an in-depth and free to play gladiator game that is a fun (albeit rather gory) strategy/rpg game. I can think of only two things that Berzerk Studio's could do to improve this game and that is to reduce the grind required to get materials for the blacksmith and to remove some of the emphasis on premium services. Aside from that though great game overall and well worth a play.

Saturday, May 19, 2012

Paladog

Paladog is a side view real time defense style strategy game where you summon units to defend Critterland against the forces of evil. You control Paladog as he supports his army with magic as well as using the spoils of war to upgrade his troops as well as unlock new soldiers.




After choosing the difficulty level desired and viewing the story behind the game your dropped into a stage select screen. From here you can go to the upgrade section or start a stage to play the game.

Combat

Choosing to start a stage will drop you into the combat screen. From here you can summon critter units which will come on to screen from the left and move right towards the enemy base. Enemy units will exit the enemy base in an attempt to put an end to your crusade against evil.

Stages come in five different variants. Normal stages are simple, they end when either Paladog or the evil base falls in battle. There are four challenge stages which play differently from the regular stages however.

Critter units require meat to be summoned and magic requires mana to be used, both of which steadily increase over time. Both regeneration rates and max capacity can be enhanced through the use of rings and level up bonuses.

With every enemy unit destroyed Paladog gains both gold which is shown in the upper right and experience which is represented by the green bar in the upper left of the screen. When the bar fills up Paladog levels up and you get to choose from one of three randomly determined bonuses.

 
Bonuses range from an increase in the production of food or mana, to the increase in the drop rate of loot from enemies.

Bonus that have been leveled to their maximum level are removed from the pool of potential random bonuses



The first challenge stage is a kind of lottery draw where random units and spells scroll onto the screen out of the mouth of some creature.

In this challenge all you have to do is survive through a number of waves of enemies. Critter units and spells can be summoned or activated as soon as they appear on screen.






The second challenge stage plays much like the regular combat stages with the exception that you must protect a covered wagon as it makes it's way across the stage.

The stage ends when either the covered wagon is destroyed or it makes it safely across the stage.








The third challenge stage is a lane based defense game where the objective is to get enough of your units through to the other side of the battle field.

Units are summoned normally but magic has been replaced by the ability to either summon one random unit on each lane or five units into a single lane.

Every unit gotten to the opposing side damages the enemy leader, the stage ends when either Paladog or the enemy falls.



The last variant of the combat stages is the boss battle stage. This stage plays out much like a regular combat stage with one major difference. Once the evil base is destroyed the boss appears and must be defeated to win the stage. This is easier said than done as bosses tend to be stronger and more resilient than normal enemies as well as having unique abilities of their own.
Upon completion of a stage your results are graded as one through three stars based on how quickly you finished the stage, you are then given an amount of bonus gold based on the grade which you received.

Upgrades



There are two ways you can use gold to upgrade your capacity to destroy evil. The first is by upgrading your units directly. Each unit can be upgraded a maximum of twenty times counting their initial unlock. Upgrading increases a units ATTACK and HP (with the exception of the turtle which has no offensive capabilities) thus allowing them to do more damage and last longer in a fight.

The Shop

 

The shop is where you can buy a limited variety of maces (magic wand things) and rings (which grant passive boosts to certain aspects of gameplay). This is also where you can sell unwanted items from your inventory. Aside from the item shop equipment can be gained randomly from defeated monsters and there are some maces and rings that can only be gotten from monster drops.

Equipment Screen 



Equipment whether it be purchased or gathered from loot drops must first be equipped before it can be used or have any kind of effect on gameplay. up to three wands and two rings can be equipped at any given time so choose your equipment carefully.

Overview

Paladog is a well executed side view RTS game with unique and original artwork. Though it's translation could have been done better I suppose it's passable. This appears to be the initial offering of FazeCat,  a company based out of Korea (which is mostly why I can give the translation a bit of a pass, English probably isn't their first language). One can only hope their next stab into the world of flash games will be even better.



Saturday, May 12, 2012

Zombie Madness



Zombie Madness: The Awakening is a top down shooter where you play a soldier fighting for survival in a world subsumed in a zombie apocalypse. Really there are no shortage of games like this, Zombie Madness however is a decent example of this type of game. 

There are two modes in Zombie Madness. Career mode is where you can take on 45 separate waves of zombies, survival mode is as it implies, one endless wave of zombies. So far as I can tell you only gain money in the career mode, survival mode is for score only.

Career Mode

Career mode starts out by depositing you on a runway where zombies (albeit in small numbers) close on your position. After clearing the first wave your awarded money for your performance and brought to the main shop screen. From here you can access all the other shops available in the game. The game allows you to equip two weapons, as well as one ability, and up to three perks.

From here you can also review the games control setup though that seems a bit obvious.


The weapons shop can be opened by clicking either one of the available weapons slots at the bottom of the screen.

Weapons stats can be examined by right clicking on the weapon in question. Weapon stats include Damage, Rate of fire, Mobility, Accuracy, range, Magazine size, and reload time in seconds.

Weapons already purchased can be equipped by clicking on the weapon in the store and then selecting equip.


The abilities shop allows you to purchase and select the ability you would like to take into combat with you.

Abilities allow you to toss grenades, teleport across the screen, or even boost your damage output. There are limits however to how many times you can use these skills, the more powerful the ability the less times per wave it c an be used.

Clicking on an ability will give you a brief description of what it does.



Perks work much like you would expect them to applying a passive boost to various aspect of gameplay. They run the gambit from increasing the effectiveness of certain weapon types, to allowing you to use your abilites more per wave.

Only three perks are allowed to be active at one time, though I find this allows for a decent balance between the boosts you can get and the difficulty of the game itself.






Upgrades are general upgrades to the abilities of the player. Reload time, damage, armor, speed, and luck can all be upgraded. 

Upgrade points are awarded as you play through the game. One upgrade point is awarded on all waves in campaign mode starting at wave three, At wave seven this reward is upped to two points.

The first four upgrades seem fairly obvious as to what they do. Luck I am assuming is how often defeated zombies drop temporary bonus boosts like infinite ammo, shields, quad-damage, and so on.


Gameplay

Combat is from the top down perspective with the idea being blast the zombies while avoiding becoming lunch on the go. Controls are easy to learn but it can get hard to both avoid and aim at the zombies as their on screen numbers increase.

The zombies themselves come in a variety of speeds ranging from slow to sprint and usually come from off screen though at times they can burrow up from the ground as well.






After each wave of combat you are awarded cash for the number of zombies mowed down as well as for how accurate you managed to be while doing so. This is also where your awarded Upgrade points.

From here you can go to the shop, upgrade if you have been awarded upgrade points, or continue to the next wave.





If you choose to go to the shop before continuing you will have the option to select the wave you continue from.

Waves after the third wave will upon completion award upgrade points. These waves can be repeated and will indefinitely grant update points.

Certain waves will have challenges to them such at the third one which will grant you access to the Vulcan Cannon but will have greatly increased amounts of zombies.


Survival Mode
Survival mode plays much like Career mode with a few exceptions. First in this mode you can't earn cash or upgrade points. Therefore you can't use this mode as a way to acquire new weapons, abilities, or perks. This mode is basically for bragging rights as you choose from the five maps in the game and then are beset by an infinite wave of zombies. Second is that in this version Temporary boost items tend to drop from killed zombies.

Based on your results this mode can rank you vs the other players (at least on the Armorgames website).


Overview
All in all I find that Zombie Madness: The Awakening is a fairly enjoyable if slightly unoriginal top down zombie shooter. I look forward to seeing if this games creator Loz220 makes a sequel or if this will remain a stand alone game. Either way if you like zombies, top down shooter, or any combination of the two. This is a game you should try at least once.

Saturday, May 5, 2012

Monster's Den Chronicles


The latest dungeon crawling experience provided by independent game developer Garin-dan once again brings more to the plate than it's predecessors. Chronicles expands on many of the features found in the first two games while trying to delve into new territory.

Features
Turn based combat
Classic Dungeon Crawling
Drag and Drop inventory

Gameplay

Party Creation
The first thing your expected to do is to decide on a party of four from five different classes each with two variants. The following is a list of the character classes and their basic roles.
                                                                                   
Character Classes are limited to the above eight and I find that
aside from differing starting equipment each variant plays much
like the other with only a few minor differences between them. 
All classes have a basic set of skills and fighting styles with 
only a handful of different skills and one unique fighting style 
per variant. This makes the choice between variants a minor 
issue.
Warrior Classes:
Champion: Melee Offense and defense
Captain:  Melee Support

Cleric Classes:
Inquisitor: Offense magic
Confessor: Healing healing

Mage Classes:
Sorcerer: Mostly offensive magic
Conjurer: Summoning magic

Rouge Classes:
Thief: Melee offense and support
Assassin: Melee offensive and DOT

Ranger Classes:
Marksman: Ranged offense primarily
Warden: Ranged offense and buffs






Campaign Selection
There are three campaigns available in The Monster's Den Chronicles. In the first you fight a cult trying to gain unimaginable power, the second you fight the undead and necromancers, I have yet to unlock the third but I assume it's similarly themed. Each campaign has a story but I find them to be a bit on the generic side though that's not to say it detracts from the game itself. Just don't start playing expecting a deep and involved storyline or plot.

Each campaign is relatively short compared to the last two monster's dens but can be replayed as many times as desired. It's here that you can set the difficulty as well as decide on what penalty you want to suffer in the instance of a total part wipe. Available penalties include loss of experience, random items, or having to start the campaign over again.


Dungeon Crawling 

From there you are tossed pretty much into the game. Movement like everything else is handled with the mouse. Click on the room or the part of the hallway to move your party to that point.

More of the map is revealed as you explore, sharp eyed explorers will even be able to find secret rooms if they look hard enough. Mousing over the torch or the bones icons in the upper right will tell you how many more monster encounters or how much unexplored area there is to the level.

The icons in the lower left of the screen open up the following.


Helmet
Lots to be done here if you know what your doing
The character screen is where you level your characters up as well as keep an eye on how close they are to leveling up, as well as actually initiate the level up when it happens. This is also where you can choose the characters default fighting style.

The little gear icon next to the character sprite lets you modify it's appearance from hair/skin color, determining what equipment shows or doesn't, as well as being able to load custom sprites and portraits for your


Bag
The inventory screen is where you manage your inventory and characters equipment. From here you can purchase more inventory space as well as manage inventory filters allowing you to auto loot specific kinds of items to specific bags in order to keep things organized the way you want it.

This along with the shop has seen the most improvement from the previous installment of the game. The addition of extra inventory space allows for the game to move along more smoothly as the player won't have to worry as much about managing their inventory.


Coin
The shop is probably my favorite improvement from the last installment. The ability to call it up when ever you want makes inventory management a breeze by comparison. The ability to increase the amount and quality of the items offered by investing in the category of item also gives players a reason to play campaigns more than once in order to gather the required gold.

All in all probably my favorite change to the game so far.


Laurels
Achievements are gained by performing certain tasks or achieving certain goals. They unlock special orders in the shop, though most items offered are cosmetic in purpose the special orders section of the shop also offers a respec scroll so I feel it's still worth mentioning.

Aside from that I am pretty sure Achievements don't unlock anything else of use. If I discover otherwise however I will update this post.




Gear
Most of the options menu should be self explanatory. This allows you to tinker with the graphics quality, as well as the audio. Combat options let you determine what is shown during combat (floating damage numbers, action clocks, and the like)

The only other feature here worth noting are the saved data options which allow you to reset characters or wipe all saved data. What these do I feel should be fairly obvious.



Combat
Combat occurs either when you run into a group of enemies on the map, or randomly when you cross an Ambush point.

At the beginning of combat you can choose to re-arrange your party on the field in response to the current threat.

After your satisfied with the formation of your party combat takes place in turns determined by the action clocks. Which fill based on the quickness stat of each character.

Skills and spells use power which is represented by a blue bar on the right side of the action clock, health is represented by a red bar o the other side of the clock. Skills and spells are represented at the bottom of the screen. The three icons at the bottom left are the fighting styles (semi-permanent swappable buffs) and to the right of that are your characters skills/spells.

To the far bottom right you have pass turn, retreat, and full retreat. Pass turn passes the characters turn and increases their power regeneration until their next turn. Retreat causes the character to retreat and full retreat causes all characters to retreat.

To the upper right of the combat screen are two icons. The first is the gear which opens the options menu. the second is the inspect mode icon. This effectively pauses combat allowing you to click on any unit in combat in order to view their stats and a bit of flavor text.

Think of it like a free scan spell though I'm not entirely certain it shows anything overly useful.The flavor text for some of the baddies does do something to flesh out the game a bit.



Overview

All in all I find this to be a solid and enjoyable installment to the Monster's Den series of flash games. Though basic gameplay hasn't much changed I feel the improvements are going in the right direction. If you like dungeon crawlers and RPGs then this is a must play game.

I didn't comment on any of the premium content because at this point I have no idea what it brings to the game. At this point I can say that the premium content is not required to enjoy the game though.